💡Beacon Guard key art

Beacon Guard

Action · Defense · Idle RPG · Free browser game · Mobile & desktop

🛡️ defense 📈 idle ♻️ rebirth

Beacon Guard is a lighthouse defense game crossed with an incremental idle RPG. By night you drag your beam across a perspective-rendered sea, burning back the creatures that swim out of the fog before they crash into your tower. By day you spend the lumens they drop in the harbor shop — beam power, lens width, hull, flash charge — with classic exponential-cost upgrades that keep the numbers climbing.

The campaign runs 100 hand-seeded levels across 10 chapters, each chapter introducing a new monster species (12 in total) and ending in a boss night. Monster color marks its tier: green swarms are fodder, blue and purple hit harder, gold and blood-red are walking treasure. When you finally hit a wall, Rebirth: reset your progress for Starfire, a permanent +8% damage and income per star — then storm back through the early levels in minutes. Past level 100, the Endless Tide begins.

How to play

  • Hold and drag anywhere to aim the beam. Monsters inside the cone burn and slow down.
  • Tap the charge button (or Space) to release the Flash Bomb — a screen-clearing burst charged by kills.
  • Unlock five more weapons as you climb: auto-striking Storm Coil, chilling Frost Lens, explosive Harbor Mortar, triple-ray Prism Split, and the Dawn Protocol.
  • Monsters that reach the tower cost hull. Lose all hull and the light goes out — but you keep every lumen you earned.
  • Your leaderboard score is your deepest cleared level. Rebirth never erases it.

Tips from the keepers

  • Lamp Power and Lumen Prism are the two infinite upgrade lines — when in doubt, buy whichever is cheaper.
  • Shielded crabs and fog weavers waste beam time; mortar shells and lightning ignore their tricks.
  • Rebirth around level 25–30 the first time. Ember Memory ranks make each loop dramatically faster.
  • Farm the level below your wall if you're two upgrades short — replays still pay 30%.

灯塔守夜 Beacon Guard 是灯塔塔防与放置增量 RPG 的结合。夜晚,拖动光束扫过透视渲染的海面,烧退雾中游来的怪物,别让它们撞上塔身;白天,把怪物掉落的流明花进海港商店——光束威力、透镜宽度、船体、闪光充能,经典的指数升级曲线让数字一路狂飙。

战役共 10 章 100 个手工种子关卡,每章引入一种新怪物(共 12 种),章末必有 Boss 之夜。怪物颜色即强度分层:绿色是杂兵,蓝紫更硬,金色与血红是行走的宝箱。卡关时就转生:清空进度换取星火,每颗星永久 +8% 伤害与收入,然后几分钟杀回原地。过了 100 关,无尽之潮开启。

怎么玩

  • 按住拖动即可转动光束,锥形范围内的怪物持续灼烧并减速。
  • 点充能按钮(或空格)释放闪光弹,击杀充能、全屏清场。
  • 沿途解锁五种新武器:自动出击的风暴线圈、冰缓的霜冻透镜、爆炸的海港迫击炮、三向的棱镜分光,以及黎明协议
  • 怪物触塔扣船体,船体归零灯灭——但赚到的流明全部保留。
  • 排行榜分数 = 最深通过关卡,转生永不清除。

守塔人的建议

  • 灯力与流明棱镜是两条无限升级线,犹豫时买便宜的那个。
  • 持盾蟹和织雾者很浪费光束时间,用迫击炮和闪电无视它们的把戏。
  • 第一次转生选在 25~30 关附近,余烬记忆能让每一轮显著提速。
  • 差两级升级打不过时,回刷低一关——重复通关仍有 30% 收益。