⛏️DELVE key art

DELVE

掘光 · 2D mining & building sandbox · Free browser game · Mobile & desktop

⛏️ mining 🔨 building 🌙 day / night 🎁 daily challenge

DELVE hands you a pickaxe, a torch, and a world nobody has dug into yet. Break dirt and stone, follow ore veins down, and build back up: a workbench, a furnace, a bed to mark home. Every layer down gets harder — your starting pickaxe can only bite so deep, and copper, iron and gold bars smelted at a furnace are what let you craft the next tier of tool and keep going. The world remembers all of it. It isn't a fresh run every time you open the tab; it's the same persistent place, one seed, one save, one dictionary of everything you've changed.

Ten minutes make a full day-night cycle. Daylight on the surface is safe enough; night brings prowlers out of the dark and up to your door. Underground doesn't wait for nightfall — it's permanently dark down there, and it stays that way until you carry light in yourself. Deeper still, past the iron and gold seams, a core chamber waits behind a locked-in ring of bedrock. Craft a root totem from iron and gold bars, carry it down, and use it to wake the Root Warden — a two-phase boss fight that's the closest thing DELVE has to an ending, though nothing stops you from digging past it.

DELVE is PLAY GRID's take on the dig-craft-build-survive genre, built deliberately different from the two nearest games already on this site. Voxel Valley is a 3D block world about open exploration — no combat, no crafting ladder gating your progress. Riftwarden is a 2D roguelite where every run is a self-contained gamble: descend between enemy waves, haul ore home, no world persists between attempts. DELVE is neither — it's one 2D side-view world that stays yours across as many sessions as you want, where the point isn't surviving one clean run, it's slowly turning a hole in the ground into something.

How to play

  • Move with the left touch zone or arrow keys/WASD; jump with the floating button, Space or Up.
  • Aim with the right side of the screen (touch) or your mouse cursor (desktop) — anything within reach gets a target box. Hold to mine it, or switch to place mode (the ⛏/🧱 toggle) to build with whatever block is selected in your hotbar.
  • Your best owned pickaxe is used automatically for mining — no manual re-equip needed after placing blocks.
  • Open the pack (🎒) to see recipes: some craft anywhere, most need a nearby workbench, smelting always needs a nearby furnace.
  • Dying only costs a slice of your ember currency. Blocks, ore, bars and tools are always safe.

Things that are actually true in here

  • The whole map is never stored — it's regenerated from your world's seed every time you load, then your saved edits are replayed on top. That's the entire save file: a seed and a list of changes.
  • A tool's tier decides what it can break, not what it's called — the starting pickaxe already mines copper; you need to smelt and craft your way to iron/gold tiers for the ore below it.
  • Underground darkness has nothing to do with the surface's day/night clock. It's permanently dark past a few tiles of depth, day or night, until a torch or your own body-light reaches it.
  • The daily expedition is a separate, small, date-seeded map — nothing you do there touches your persistent world, and nothing in your persistent world carries into it.

掘光 DELVE 给你一把镐、一支火把,和一个还没人碰过的世界。凿开泥土和石头,顺着矿脉往下走,再往上盖:一个合成台,一座熔炉,一张标记家的床。越往下越难——起手的镐子只能挖到一定深度,只有在熔炉把铜、铁、金矿炼成锭,才能合成下一级工具继续往下走。这个世界会记住这一切。它不是每次打开标签页就重来一局,而是同一个持久的地方,一颗种子,一份存档,一份「你改动过什么」的清单。

十分钟一个完整昼夜。地表白天足够安全;入夜后,游荡的生物会摸到家门口。地下不等天黑——那里永远是暗的,直到你自己把光带下去。再往深处,越过铁矿金矿之后,一间被基岩围死的核心密室等在那里。用铁锭金锭合成一枚唤根图腾带下去,唤醒根须卫士——一场两阶段的 Boss 战,是掘光最接近"结局"的地方,虽然打完之后什么都拦不住你继续往下挖。

掘光是 PLAY GRID 在"挖矿-合成-建造-生存"这个类型上的原创尝试,刻意与站内最接近的两款游戏区分开:Voxel Valley 是一个 3D 方块世界,核心是开放探索——没有战斗,也没有合成阶梯卡着你的进度。Riftwarden 是一款 2D roguelite,每一局都是一次独立的赌局:在波次间下潜、把矿背回家,局与局之间没有世界会留存下来。掘光两者都不是——它是同一个 2D 横版世界,跨多少次会话都还是你的那个世界,重点不是打赢干净的一局,而是慢慢把地上的一个洞变成点什么。

怎么玩

  • 移动用左侧触屏区或方向键/WASD;跳跃用悬浮按钮、空格或上键。
  • 屏幕右侧(触屏)或鼠标光标(桌面端)负责瞄准——伸手可及的范围内会出现目标框。按住开挖,或切到放置模式(⛏/🧱 切换键)用热键栏选中的方块建造。
  • 挖掘会自动使用你拥有的最好的镐——放完方块不需要再手动切回工具。
  • 打开背包(🎒)看配方:有些随地能合成,大多数需要靠近合成台,熔炼永远需要靠近熔炉。
  • 死亡只损失一点余烬币。方块、矿石、金属锭和工具永远不会丢。

这里面是真的东西

  • 整张地图从不整体存储——每次加载都用世界的种子重新生成一遍,再把你存档里的改动清单原样铺回去。存档就是一颗种子加一份改动清单,仅此而已。
  • 工具能挖什么由它的「级别」决定,不是名字——起手的镐子已经能挖铜,铁矿金矿需要先炼锭、合成升级才能挖。
  • 地下的黑暗跟地表的昼夜时钟没有关系。往下走几格之后,不管白天黑夜都是永久黑暗,直到火把或你自身的光照到那里。
  • 每日速掘是一张独立的、按日期播种的小地图——你在那里做的任何事都不会碰到你的持久世界,持久世界里的任何东西也带不进那张图。