PLANET GUARD flips the usual bullet-heaven formula: instead of moving a character through danger, your planet is fixed at the center of the screen and never moves at all. Meteors, scout drones and raider wings spawn around the rim of a warp tunnel and stream straight toward the core from every angle at once. The only thing you control is a thin defense ring that orbits the planet — drag to spin it, and whichever direction it faces is the direction that gets covered.
Weapons fire on their own once equipped, so the tension is entirely about positioning, not aim or reflexes. The Pulse Cannon only hits what's inside its narrow forward arc, rewarding constant re-aiming. Aegis Pulse and Orbit Beam work independently of the ring's facing, giving you a passive baseline while you focus the ring elsewhere. Every level-up pauses the action for a free three-card choice — a new weapon, a tier upgrade for one you already hold, or a passive tech module — and each option changes how a fight plays out, not just the numbers behind it.
Roughly every ninety seconds a meteor storm telegraphs its approach with warning arcs before dumping a wave of fragments from several directions simultaneously — clear it without losing shield and you're rewarded with a full recharge and a score bonus. A shield absorbs contact damage first, the core only takes damage once it's down, and a rare Phase Armor module can block one otherwise-fatal hit per run — so a loss always comes from a run of choices, not a single mistake.
How to play
- Aim: drag left or right anywhere on screen to spin the defense ring toward incoming threats.
- Fight: equipped weapons fire automatically — the Pulse Cannon needs the ring pointed at its target, Aegis Pulse and Orbit Beam don't.
- Build: pick one of three free cards on every level-up to add a weapon, upgrade one you hold, or equip a tech module.
- Survive: watch the shield and core bars, and clear meteor storms cleanly for a full shield refill and bonus score.
The game runs on plain Canvas 2D with a handful of AI-generated sprites and a synthesized WebAudio soundtrack, so it opens in under two seconds with no asset packs to download.
